Game Art & Design
Ryan Dykes
Broken Pass
In a world where people are transfixed on their phones, it would be nice to create a social element around mobile gaming. To give a creative space for Rubik’s Cube and puzzle game enthusiasts to test their skills and to share level solutions or puzzle designs in Broken Pass.
Broken Pass is designed to be a non violent game. To offer a change of pace from the usual sword slashing or gun shooting theme that most games are comprised of. The player is tasked with helping Jon save his fluffy friends that have been scattered around a ruptured world.
Broken Pass is also designed to explore the possibilities of UX Design in the mobile/touch screen space, designing it to be played with one hand to make it more accessible for commuters and casual players.
Broken Pass release September 2019, follow Instagram/Twitter to stay updated.
- ryandykesdesigns@gmail.com
- ryandykesdesigns.wixsite.com/home
- www.instagram.com/brokenpassgame/
- twitter.com/brokenpassgame