Game Art & Design
Chloe Harte
A Cog in the Cosmic Machine Alternative Level
A Cog in the Cosmic Machine is a 2D narrative driven resource game. It was conceptualized and prototyped by a team at Bradly University, Illinois. The author joined the team as an artist with the goal of creating professional quality, visually appealing assets to enhance and enrich the gaming experience. Art assets were produced using Unity, Photoshop, Clip Studio Paint, Procreate, Adobe Illustrate and Adobe Animate.
Project Team: Chloe Harte: Art (Game Art & Design , Limerick Institute of Technology), Alex Cline: Game Design, Annabelle Pries: Art, Bobby Kohls: Game Design, David Suriano: Narrative Design, Grant Frey: Programming, Grant Winter-Helms: Narrative Design, Greg Brandt: Programming, Jake Hyland: Audio (Lead), Jason Marks: Game Design, Kevon Long: Game Design, Kenzie Lindgren: UX (Lead), Keziah Yarnoff: Art, Kyle Tucker: Narrative Design (Lead), Lachlan Duncan: Game Design, Luke Piazza: Production (Lead), Sam Ferstein: Programming, Scott Acker: Programming, Steven Drovie: Programming (Lead), Sydney Foe: Programming, Trent Lewis: Game Design (Lead), Isabel Giordano-Scott: Art (Lead)